Saturday, 13 April 2013

Art Styles Assignment: Marek Okon

Marek Okon is a digital artist who specializes in extremely realistic scenes and characters with an incredible level of detail. For the character i created (Murasaki) i had to create a bust in the style of Mareks work. Having never even attempted anything like this before i was extremely apprehensive and wassnt sure whether or not i would be able to achieve a certain level of realism in my piece.

I started off by sketching the rough proportions of the face and once i was happy with that, began to block some of the colours such as the skin tones, highlights and hair. Once that was completed i then began adding finer details such as shadows, blending the skin and the eyes and hair.

Overall i am extremely happy with how this piece turned out, with a little bit more work on skin tones and details such as highlights and shadows i think the would be my favourite piece i have done in this 1st year of university.


Friday, 12 April 2013

Art Styles Assignment: Sean Galloway

For the next couple of weeks we have been tasked with designing a character and then creating said character in the styles of 3 digital artists, the three artists we have been givens styles are very different but are all really well done and very interesting. The following are the 3 digital artists we have been tasked with mimicking;

Sean Galloway- An artist with a very comic book esque style who has remade a number of super heroes and other popular characters.

Ashley Wood - Ashley wood is a digital artist best known for creating alot of art for the Metal Gear Solid franchise. Out of the three artists, his work i admire the most.

Marek Okon- Marek creates very realistic digital art and his work is incredibly detailed and insanely good.

I began by making a start on the Sean Galloway style piece. The main features of his work consist of very exaggerated propotions very cartoon esque features. After several attempts i came up with the picture below which i was happy with but didnt fully represent his style;


After looking more closely at Sean Galloways work, i noticed the extreme proportions and detailed faces, so after a lot of feedback from Mark and a few tips i went back on PS and came up with this brand new design which i feel represents Sean Galloways art style a lot more effectively than the previous piece i did.


Thursday, 14 February 2013

Vehicle & Driver Assignment

For the next assignment, we were givent two weeks to come up with a vehicle and then the accompanying driver. There weren't any restrictions to this piece so we were free to choose anything we wanted and design both the vehicle and driver in are own style/ manner.

I first started with the vehicle, i wanted to design a mech/ robot (original i know) that was big enough to house the driver/ pilot inside. I started out by sketching and roughly blocking colours and once i was happy with design, went on to add further detail to the piece. Unfortunately being the idiot i am, I lost the final piece i did for the vehicle so here is the initial design that i created;


I then moved on to the vehicle/ pilot of the above mech. Having recently played through Dead Space 2 again i got the idea of having the pilot in a space suit similar to the engineer suit Isaac uses in the game. After a number of different designs, i finally settled on the suit below. I like how the suit turned out, its just a shame i managed to lose final design of the vehicle.



Friday, 1 February 2013

Weapons & Armour Assignment

In January we visited the Royal Armouries museum in Leeds in order to help us with our next assignment, to design a set of weapons and then a set of armour to go with them.

During the trip i took over a hundred pictures for reference which i can use over and over again for different pieces and projects i may work on in the future. Although the armouries has a large collection of weapons and armour from the past and present, i really wanted to go with a more futuristic theme for my piece so i started to sketch initial designs of how i wanted the weapons to look. Once i was happy with the weapons i then started to add detail and name the weapons including a little indication of how the more complex of the weapons works. Below is the before and after of the final weapon designs i came up with; 

BEFORE 


AFTER


Once i was completely satisfied with how the weapons looked and functioned, i then started to work out how i wanted the armour too look. As reference i looked at a number of different futuristic armour sets which inspired me to create the final piece below. Overall i enjoyed this assignment and think that both pieces turned out quite well.




Tuesday, 15 January 2013

Scar Night Assignment

For this Assignment we have been given the task of designing the Character Rachel Hael from the previously mentioned book Scar Night.

The assignment consists of 2 A3 sheets. The first is an exploratory sheet with three possible designs and different workings of the character. The final A3 sheet is a full body full colour character sheet consisting of a front and back pose of the chosen design at a 3/4 angle.

Below is the design sheet that i created to see how i wanted Rachel to look;


Once i was happy with one of the 3 designs i then created both a 3/4 front and back view of Rachel Hael. I was very happy with the final outcome of the front 3/4 pose but the back pose wasn't as good as i would have liked, with the face looking extremely weird. Below is the final character design of rachel Hael;